In 2012, Electronic Arts published the first-person shooter Syndicate intended as a sort of
franchise reboot of the 1993 title of the same name. Developed by Starbreeze
Studios, the game shares many mechanical similarities with their prior efforts,
chiefly The Chronicles of Riddick: Escape
From Butcher Bay.
The story was written by Richard Morgan, perhaps best known
as the author of Altered Carbon, a
futuristic cyberpunk-ian tale where human consciousness is stored on a stack
and the surrounding body is often regarded as only so much "meat". So
devalued is human life (at least the aspects of life not contained on a chip)
in the novel that murder not damaging the stacks of the victims is referred to
as "organic damage".
The world of Syndicate
is a cyberpunk dystopia where multinational mega-corporations (the so-called
Syndicates), unfettered by such pesky considerations as anti-trust laws come to
dominate and carve up the globe, becoming in effect new breeds of empires,
complete with their own military might and consumer bases. Into this world
Morgan seems a natural fit, but ultimately the story of Syndicate doesn't quite work, and I will attempt to articulate why.