Quake II was never
meant to be a Quake game. In the wake
of Quake, a groundbreaking
first-person shooter that suffered from a tumultuous development, id software
viewed the final product as haphazard and schizophrenic. Its mix of
Lovecraftian horror, the arcane and the occult, alongside the
techno-futuristic, all wrapped in the mechanical devices of a shooter was seen
not as a unique property to be celebrated, but rather a disjointed collection
of ideas that needed to be tamed in order to better conform to expectations.
Was Quake fantasy or science-fiction?
Was it heavy metal or gothic horror? Of course id had been down this route
before. Wolfenstein 3D combined the
occult with more modern firearms to create an alt-historical take on the Third Reich.
Doom more clearly juxtaposed elements
with its admixture of an Alien-inspired
used-future alongside the ancient horrors spilling out from Hell. But Quake was different. It wasn't simply
fusing two different elements: it wasn't simply a peanut-butter and chocolate
combination. It's elements were more varied and drawn with a looser brush. The
cohesion between elements became subtler, and the abstractness of the elements
themselves grew to fill the void. Quake
was not merely different, it was odd.
That Quake II is so
named forever taints and confuses the legacy of Quake. Perhaps if id had been more persistent in their search, they
would have come across a suitable name. One that would communicate what Quake II was about with immediacy, a
word familiar and yet novel in its employ as a title. Already the name is on
the tip of my tongue, I can feel it, tacky, sweet and unpleasant like Quake II itself. They should have called
it what it was - TRASH.
References
id software (1996). Quake
[Video game]. GT Interactive.
id software (1997). Quake II
[Video game]. Activision.
id software (1993). Doom
[Video game]. GT Interactive.
id software (1992). Wolfenstein
3D [Video game]. Apogee Software.
Aliens. (1986)
Directed by James Cameron [Film]. Los Angeles, Calif.: 20th Century Fox.
id software (1990). Commander
Keen [Video games]. Apogee Software.
Bungie Software Products Corporation (1993). Pathways into Darkness [Video game]. Bungie Software Products
Corporation.
Looking Glass Studios (1994). System
Shock [Video game]. Origin Systems.