Thoughts On: The Avengers

In the closing moments of The Avengers, Samuel L. Jackson, clothed in eye patch and black trench coat as the ridiculously named Nick Fury, stands in front of a panel of video screens with imposing faceless hand-wringing decision makers. One of them asks, "Was that the point of all this? A statement?", Fury corrects him, "A promise."

The council's question echoes the thoughts of the audience, who having endured the visual effects equivalent of blunt force trauma, is left wondering what the takeaway from this film is. The response "A promise" feels hollow, hackneyed even. Within the framework of the plot it implies that whenever the world is in peril, The Avengers will be there, to the audience it is a pact that sequels will follow, but the purpose of this film, or of its inevitable sequel is left unclear. Perhaps the question should have never been asked, because all I can think of as the appropriate response is, "We like money."

Game Pitch: The Proper Care of Humans

You play as a robot who manages a small ranch in a quiet frontier setting while taking care of the human(s) who live on it. The ranch must be made completely self-sufficient, including raising the animals used to feed the humans, who are both helpless and whiny without your constant attention. In the morning you may have to procure eggs from the hens, use them to create chocolate chip cookies, and milk from cows and use it to make whip cream, to serve a humans' desire for cookies in cream for breakfast. This must be done before daylight when the human wakes. Then you must set the table, wake the human, pull out his seat, arrange his meal, await his opinion.